Friday, December 11, 2015

Driveclub

The more I think about Drive Club, the more I appreciate the decisions the developer made.  The game lacks an open world, car tuning, and a career mode, but that's ok, because what they did focus on is the driving itself and the things that affect racing such as dynamic weather, gorgeous graphics, great controls, and excellent sound design.  If all you want in a game is to get on the road with a super-car and take corners at ridiculously high speeds then this is the game for you.

The first thing you will notice when playing Drive Club is the graphics.  The developer really outdid themselves on this one. I could try to describe in technical terms what makes the graphics so awesome, but I don't have that knowledge, so just trust me on this, the graphics are amazing.  And its not just the cars, but its the environment itself.  The game will have you drive through Canadian forests, Indian villages, and Norwegian mountains, all of which are a beautiful and welcome change to the urban environments we see in so many games.

For those of you arcade-style racing fans, fear not! For Driveclub is a legit arcade racer complete with quick races, consequent-less crashing, and simple controls. For the most part you don't have to worry about fishtailing or spinning out of control and the curves on the roads are even marked with flags telling you when are a turn is coming.  But having said all that, the game is challenging and requires precision if you want to do well.  The best track times are accomplished by staying on the road, hitting the apex, and using your brakes appropriately.  To me this is what makes this game great, its the perfect combination of fun and challenging. Essentially, easy to play, hard to master.


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